May 5, 2026Edition № 35
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Polymarket·Esports

LoL: T1 vs HANJIN BRION (BO3) - Esports World Cup Korea Qualifier Playoffs

Current top probability

100%

Match Winner

All outcomes

  • Match Winner
    >99%
  • Game 1 Winner
    >99%
  • Game 2 Winner
    >99%
  • Game Handicap: T1 (-1.5) vs HANJIN BRION (+1.5)
    >99%
  • Odd/Even Total Kills
    >99%
  • Odd/Even Total Kills
    >99%
  • First Blood in Game 1?
    >99%
  • Any Player Penta Kill
    50%
  • Both Teams Slay Baron Nashor
    50%
  • Both Teams Slay a Dragon
    50%
  • Both Teams Destroy Inhibitors
    50%
  • Any Player Quadra Kill
    50%
  • Any Player Penta Kill
    50%
  • Odd/Even Total Kills
    50%
  • Any Player Quadra Kill
    50%
  • O/U 2.5 Games
    <1%
  • Both Teams Slay Baron Nashor
    <1%
  • Both Teams Slay a Dragon
    <1%
  • Both Teams Destroy Inhibitors
    <1%
  • Any Player Quadra Kill
    <1%
  • Any Player Penta Kill
    <1%
  • Both Teams Slay Baron Nashor
    <1%
  • Both Teams Slay a Dragon
    <1%
  • Both Teams Destroy Inhibitors
    <1%
  • First Blood in Game 2?
    <1%

Probability over time

0%25%50%75%100%8:55 AM12:11 PM
Match Winner probability over 4 snapshots+0.0pp

About this market

This market refers to the LoL Upper bracket quarterfinal 4 match between T1 and HANJIN BRION in the Esports World Cup Korea Qualifier Playoffs, initially scheduled for May 5 at 6:00AM ET. This market will resolve to "T1" if T1 win the match against HANJIN BRION. This market will resolve to "HANJIN BRION" if HANJIN BRION win the match against T1. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.